Makes the character harder to hit and take less damage from blows. It also makes the PC hit more often, and his or her blows do more damage. Its effects decay with time.
Minor Heal
Increases the health of the selected PC a small amount, up to the PCs maximum health.
Weaken Poison
Reduces the amount of poison running around in the veins of the selected PC.
Turn Undead
When cast on an undead creature, it usually does a reasonable amount of damage to it. It has no effect on non-undead.
Location
Returns the party’s x-y location in the town.
Bless
Like Minor Bless, but better. Its effect increases with the level of the caster.
Cure Poison
Like Weaken Poison, but better. Its effect increases with the level of the caster.
Curse
The opposite of bless. It makes everything work much worse for the victim, for a time. Hitting someone with it repeated times vastly increases the effect.
Light
Gives a short, reasonable quality magical light source.
Wound
Deals a painful blow to the targeted victim. The damage increases with your level.
Heal
A much better version of Minor Heal.
Minor Heal All
Casts one minor heal on each PC.
Holy Scourge
This spell gives the victim a powerful curse, the effect of which increases with the level of the caster.
Detect Life
This spell causes all other living things to appear on your map for a short time. Note, however, that this spell only detects creatures in areas you have explored.
Repel
Makes the victim very afraid. With luck, it will flee.
Cure All Poison
Causes everyone to become less poisoned. Useful for dealing with those nasty swamps.
Curse All
Causes all monsters within ten spaces to receive a powerful curse.
Dispel Undead
Deals a deadly blow to the targeted undead nasty. Chance of having effect increases with level.
Remove Curse
Occasionally, you will put on an item which then refuses to be taken off. Casting this spell has a chance of removing the curse.
Bless Party
Much like Bless, but affects everyone.
Major Heal
Works like the Heal spell, but gives much more bang for the spell points.
Raise Dead
This spell returns a body to life. You need Resurrection Balm to cast this. There is a small chance (decreasing with level) that it turns the body to dust. A dusted character can only be raised with a Resurrect spell.
Flamestrike
The first good offensive priest spell. It chars all beings adjacent to the space you target. The damage done increases with level.
Heal All
Like the Heal spell, but affects the whole party. Very efficient.
Revive
This spell heals all damage and cures all poison for one PC.
Ravage Enemy
This spell works similarly to the spell of the same name for mages, but you select one target and it has a very intense bad effect.
Destone
Certain rare monsters can turn one of your characters to stone. This valuable spell undoes the damage.
Revive All
When cast, the party receives a powerful healing (increasing with level of the caster) and has poison cured as well.
Ravage Spirit
Demons are resistant to most magic. This spell gives them a blow which usually does a lot of damage. The chance of success increases with the level of the caster.
Resurrect
Like raise dead, but much more effective, and works on even a dusted character. It still requires Resurrection Balm to cast.
Divine Thud
The most powerful offensive priest spell. It delivers a stunning blow of force to all beings within two spaces of the targeted space.